Kotaku reviewed 2024's highest-rated user game without giving it a score.
The Original Review
“It's a game of dichotomies, one that's beautiful yet flat, enjoyable yet frustrating, vast yet shallow.”
Let me state this for the record: there is no number. Zero quantification. Kotaku walked into the most statistically significant user-critic divergence event of 2024 and said 'here are some adjective pairs.' That's not a review. That's a fortune cookie with a journalism degree.
Stellar Blade finished 2024 with the highest Metacritic user score of the year. The critic average landed at 81. That's a healthy spread — strong consensus on both sides. And Kotaku's contribution to this dataset? 'Beautiful yet flat, enjoyable yet frustrating, vast yet shallow.' That's three contradictions in one sentence. You can't graph a contradiction. I tried. The axis labels started crying.
The review spends roughly 1,800 words doing what I call Adjective Ping-Pong: every positive observation is immediately cancelled by a negative one, resulting in a net sentiment score of approximately zero. The platforming 'sucks' but the action 'makes up for it.' The world is 'beautiful' but also 'shallow.' The characters are 'gorgeous' but 'one-dimensional.' At this rate, the reviewer could describe a house fire as 'warm yet inconvenient.' It's hedging elevated to an art form — every sentence contains its own escape hatch.
Here's my real problem. If you refuse to assign a score, you remove yourself from aggregation. You cannot be proven wrong by time. When the game wins Best Action Game at the Game Awards and your review is sitting there with no number attached, nobody can point at you and say 'you were off by four points.' It's statistical cowardice. You're not reviewing — you're filing an opinion with plausible deniability built into the architecture.
The math required a number. The math got adjective soup. I'm assigning this review a 2 out of 10 on behalf of quantification itself.


