Kotaku 'Liked' Pokemon Scarlet/Violet. At 15 FPS, the math ain't mathing.
The Original Review
“Despite the technical issues, Scarlet and Violet are a bold new direction for the franchise.”
Let's run the numbers on what happens when you reduce game criticism to a one-bit scoring system. Kotaku's verdict options are 'Liked' and silence. That's the informational equivalent of a coin flip. For a publication that prides itself on nuanced takes, they chose the least nuanced measurement tool since the thumbs-up emoji.
Pokemon Scarlet and Violet launched at an average of 15-20 FPS in open-world traversal, per Digital Foundry's testing. The accepted minimum for 'playable' is 30. This game ran at half the industry standard on a good day. Texture pop-in was measured in seconds, not milliseconds. NPCs loaded at distances you could time with a sundial. Players clipped through terrain so often it became a speedrunning strategy.
The review acknowledges the technical problems using the standard hedging formula: [technical disaster] + 'but' + [emotional appeal]. 'The frame rate struggles, but the sense of adventure is undeniable.' In statistics, we call this survivorship bias — you're reviewing the game during the 40% of the time it functions, not the other 60% where it's doing a PowerPoint impression.
Here's the critical correlation that matters: Kotaku's 'Like' rate for mainline Pokemon games is 100%. Every generation. No exceptions. That's not criticism, that's a mathematical constant. You could replace the entire review process with a Python script that prints 'Liked' whenever the word 'Pokemon' appears in a press release and achieve identical editorial output at a fraction of the cost.
The Metacritic user score landed at 4.7 out of 10 — a gap of over 3 points from the critic average. That's not a difference of opinion, that's two parallel universes. In one, the game represents a bold evolution of the franchise. In the other, characters phase through solid walls, the camera has existential crises during weather effects, and the multiplayer crashes so frequently players started treating disconnects as a gameplay mechanic.
A scoring system with exactly two outcomes cannot express 'this runs like a 2004 slideshow but I'm contractually incapable of not liking Pokemon.' That nuance requires at least a 10-point scale. Preferably one where single-digit frame rates automatically cap you at a 5.
Kotaku 'Liked' it. The math ain't mathing, because there is no math. Just vibes, a binary stamp, and the longest unbroken Pokemon approval streak in games journalism.


