IGN gave Alien: Isolation a 5.9 because the alien kept acting like an alien.
The Original Review
“Alien: Isolation is a good game in need of a good editor.”
The math ain't mathing, and in this case it is wearing a motion tracker and hiding under a desk.
IGN's Alien: Isolation review is one of those historical artifacts that should be kept behind glass in a museum labeled: 'When A Reviewer Wanted A Different Game And Punished The One In Front Of Him.' Ryan McCaffrey gave it a 5.9, which is not just below the critical consensus, it is below the floorboards where the rest of us were hiding from the xenomorph. The review's central complaint is basically that Alien: Isolation is too long, too stressful, and too committed to making the alien an actual threat. Fascinating. Next week: a negative review of Jaws because the shark keeps interrupting the swimming.
Let's compare numbers. Alien: Isolation sits in the long-term memory of horror fans as one of the most respected licensed horror games ever made. Steam reviews are extremely positive. The game developed a cult reputation so strong it now gets spoken about in hushed tones by people who still flinch at ventilation noises. IGN's score: 5.9. Not 7. Not 6.5. Five point nine. That is the kind of decimal precision people use when they want their bad take to look like engineering.
The review complains about repetition, which is fair to discuss, but it treats sustained dread like a bug instead of the entire design thesis. Alien: Isolation is not a power fantasy. It is not a loot treadmill. It is not a hallway of dopamine snacks. It is a game about being hunted by an unknowable organism aboard a dying corporate coffin in space. If your main objection is 'I felt powerless for too many hours,' congratulations, the art successfully entered your bloodstream.
And this is where the score obsession gets funny. A 5.9 communicates failure. It tells readers this thing is barely functional. But the text itself describes strong atmosphere, smart presentation, and moments of genuine terror. So we have a review that praises the core experience, then mathematically shoves it into the same neighborhood as broken movie tie-ins and licensed shovelware. The calculator was clearly being operated by Weyland-Yutani.
The real issue is genre literacy. Horror is allowed to be exhausting. Tension is allowed to accumulate. A monster is allowed to be unfair, because the entire point of Alien is that you are not having a balanced multiplayer encounter with a polite lizard. IGN reviewed a suffocation machine and deducted points because breathing became difficult.
We give this review a 2/10. One point for correctly identifying that the game contains an alien, and one point for accidentally proving how effective the game was by sounding traumatized for 1,200 words. Everything else is a spreadsheet screaming in the vents.


